
The amount of time a player needs to dedicate to learn the game before they can really find the fun is just too much for most casual players. The first few times you play will be a slog, as you check and recheck what each action really does, consider how the cards you’re holding might affect the different game trackers, and try desperately to figure out the best path forward. But that depth comes at the expense of a steep learning curve and slow gameplay. It’s a deep strategic game that, after a few playthroughs, has kept me thinking about new ways to win. Using cards that feature historical events from different periods of the war, players attempt to exert influence on other countries, win the space race, foment coups, and otherwise try to take control of the world.

This wildly popular area-control game casts players as the two superpower protagonists of the Cold War, and it’s a fantastic example of how carefully using mechanics to explore a game’s theme can build wonderful narrative tension. If you’ve played all of our picks and are still looking for a new challenge: It might be time to try Twilight Struggle. The ultimate goal, of course, is to eliminate the other player’s summoner. Players get a small supply of magic that they can use to summon units onto the board turns consist of these summonings, unit movement, and attacks. For instance, the Vanguard faction prioritizes healing and boosting its units’ power, while the Fallen Kingdom can power up some of its units by sacrificing others. You can also try out the two factions from the Starter Set for free in the online version of the game.) The decks all feature powers that are unique to that faction and encourage different play styles.

But there is also a cheaper Starter Set, which comes with just two, and a number of expansion decks have been announced. (The Master Set we tested comes with six factions, the groups whose individual playable units comprise each deck. Players select a fully assembled deck representing one of the factions in the game.

How it’s played: A battling card game that takes place on a 5-by-8 grid, Summoner Wars feels like a mix of Dungeons and Dragons combat and a particularly tricky Zelda temple block puzzle.
